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Zombie Ghostpocalypse
All is not well in Ghost City; an outbreak of Zombie Ghosts threatens to disrupt the booming metropolis.
Hearing of the sudden appearance of these un-living ghouls, a rag-tag group of Ghosts living in the Chainlands, calling themselves the ‘Hunters’ (AKA the 1/5 Ghosts), hatch a plan to capture and banish these zombies with the help of volunteers serving as bait to lure the zombies out…
To capture a Zombie, a Hunter (predetermined) and a Bait Ghost (any other Ghost) must journey back to Ghost City (0.0.XXXXXX).
The catch? The Hunter and Bait Ghosts become soul-bound to Ghost City…
The games begin soon…
Zombie FAQ:
100 ghosts (1/5 of the ghosts numbered 501-1000) were pre-determined before drop 2 to be zombie hunters.
No one will know which of these ghosts are hunters until announcements are made specifying the numbers.
Whoever has a zombie hunter can turn it in along with a “bait ghost” (any other ghost) to catch/claim a zombie ghost. You do not have to have minted the zombie hunter. As long as you have the hunter and turn it in within the allotted time.
Hunters can be bought, sold, and traded after their number is announced.
Zombie hunter numbers will be announced in batches. There will be no warning before the announcements are made, and the announcements will happen at random times on various days.
Announcements will be done via mailing list, Discord, and Twitter.
The process of turning in a hunter to claim a zombie will be shared prior to the first group of hunters being announced.
Owners of hunters have 5 days to claim a Zombie. After 5 days that ghost becomes ineligible to claim a Zombie.
There will only be 100 zombie ghosts in the collection and no others will be produced.