Rarity

How rare is your ghost, really?

‘Rarity’ can be looked at from many different perspectives.


When exploring Dead Pixels Ghost rarity, keep in mind that ‘rarity’ can be looked at from many different perspectives…

One-of-One Rarity: First, all the Ghosts are “1/1”s, even independent of background layers—this means that if you removed all the ‘background’ layers from our Ghosts, all of them would still visually appear unique from any other Ghost. In this sense, all Ghosts have the same level of ‘rarity’.

these two share six of their seven layers. look closer.

Nº 0001
Nº 0059

Individual Layer Rarity: Layer ‘rarity’ information can be viewed in various places including the SentX secondary marketplace. It shows the percentage occurrences of each layer within the collection. With this type of rarity there is a caveat however: it is calculating ‘rarity’ based on currently minted Ghosts. This means that as we get closer to minting all 10,000, the ‘rarity’ certainty will increase. In the meantime however, they are subject to fluctuation. In general, fluctuation should not be very dramatic except for layers were we’ve published the total supplies from the outset (this leads to the section below). Example of potentially high layer rarity: Ghost 478

LAYER ASSAY · MEASURED AGAINST 9,308 MINTED SPECIMEN Nº 0478
BACKGROUND REMOVED
Skin White 81.07% · 1 IN 1
Propulsion Jetpack Gold Fire Blue 0.72% · 1 IN 139
Left hand Jetpack 9.08% · 1 IN 11
Eyes Expression Eyes 40.20% · 1 IN 2
Mouth Mask Duck 0.63% · 1 IN 158
FINAL 0.59–7.51% ONCE ALL 10,000 MINT
Head None 23.43% · 1 IN 4
Right hand Jetpack 11.62% · 1 IN 9

one in every 158 ghosts has the Mask Duck.

READINGS DRIFT UNTIL ALL 10,000 MINT · COUNTS AT LAST CHAIN SYNC · 9,308 OF 10,000 MINTED

Published Rarity: We’ve stated from the very beginning that a number of layers will only appear X number of times. Currently those are the below. For these, final rarity can be certain even before all 10,000 are minted.

  1. 50 Golden Ghosts

  2. 100 ‘H-Hat’ Ghosts

  3. 1 ‘H-Hat + Golden’ Ghost

  4. 100 Zombie Ghosts

  5. 200 Onesie Ghosts (only 140 minted so far) - 25 variations (8 of each ‘animal’!)

  6. (There will be more in the future … 👀)

GOLDEN GHOST 45 ∕ 50

gold skin — 45 minted so far, out of a promised fifty. ever.

CAP H 69 ∕ 100

the H cap — 69 out in the wild, one hundred promised.

H-HAT + GOLDEN MINTED · SERIAL Nº 2231 ∕ 1

both at once. there is exactly one, and there will only ever be one.

ZOMBIE CAP SEALED100 ∕ 100

all one hundred escaped in October 2022. none remain unminted.

ONESIE 148 ∕ 200

148 ghosts in pajamas so far; the rest of the two hundred are still asleep.

RAILS DRAWN TO SCALE · COUNTS AT LAST CHAIN SYNC · 9,308 OF 10,000 MINTED · EVERYTHING UNSEALED IS STILL MOVING

Eye-Of-The-Beholder Rarity: This is perhaps the most interesting type of rarity that is best exemplified by ‘Ghost 1’. First of all the ‘low number’ perception is something us humans love, but also ‘Ghost 1’ is the ‘cleanest’ Ghost, meaning it has the least embellishment, making it the purest form of our Ghost, and more likely to show up as a way to represent the project as a whole. While technically it has 0 ‘rare’ layers, the fact that it has 0 ‘rare’ layers makes it rare. Run the control specimen through the assay → There are other types of ‘eye-of-the-beholder’ rarities, for example if a certain Ghost resembles something from popular culture very closely, it might be quite sought-after even though—again—it doesn’t contain highly-rare layers. Another example of this is two semi-rare layers creating a visually-interesting phenomenon, for example with our ‘Phantom’ Ghosts, which would be Ghosts with translucent skin on any number of dark backgrounds, which makes them very visually different from all other Ghosts. Phantoms have also been tagged as such in the metadata for this unique property (see Phantom link above).

BACKLIGHT TEST · SPECIMEN Nº 0034 · TRANSLUCENT
Room lighting

there is a ghost in this box. hit the lights.

SKIN: TRANSLUCENT · 480 OF 9,308 · 5.2% — READING UNCHANGED. your eyes are the variable.

Earned Rarity: This type of rarity is related to ‘eye-of-the-beholder’ rarity in that it is perceived, however it is even more subjective and contextual. This type of rarity stems from things like lore, memes, inside-jokes, or events surrounding particular Ghosts. For example a founder completely accidentally (true story) sent one of the Ghosts to another random Ghost holder. That Ghost now has a story of having ‘escaped’. Additionally, if a Ghost owner is a talented writer, they may write a fantastic origin story for that Ghost which makes it more coveted, or a Ghost may have been owned by a prominent member of the Hedera/crypto community.