Zombie Ghostpocalypse

All is not well in Ghost City; an outbreak of Zombie Ghosts threatens to disrupt the booming metropolis.

Hearing of the sudden appearance of these un-living ghouls, a rag-tag group of Ghosts living in the Chainlands, calling themselves the ‘Hunters’ (AKA the 1/5 Ghosts), hatch a plan to capture and banish these zombies with the help of volunteers serving as bait to lure the zombies out…

To capture a Zombie, a Hunter (predetermined) and a Bait Ghost (any other Ghost) must journey back to Ghost City (0.0.XXXXXX).

The catch? The Hunter and Bait Ghosts become soul-bound to Ghost City…

The games begin soon…

Zombie FAQ:

  • 100 ghosts (1/5 of the ghosts numbered 501-1000) were pre-determined before drop 2 to be zombie hunters.

  • No one will know which of these ghosts are hunters until announcements are made specifying the numbers.

  • Whoever has a zombie hunter can turn it in along with a “bait ghost” (any other ghost) to catch/claim a zombie ghost. You do not have to have minted the zombie hunter. As long as you have the hunter and turn it in within the allotted time.

  • Hunters can be bought, sold, and traded after their number is announced. 

  • Zombie hunter numbers will be announced in batches.  There will be no warning before the announcements are made, and the announcements will happen at random times on various days.

  • Announcements will be done via mailing list, Discord, and Twitter.

  • The process of turning in a hunter to claim a zombie will be shared prior to the first group of hunters being announced.

  • Owners of hunters have 5 days to claim a Zombie.  After 5 days that ghost becomes ineligible to claim a Zombie.

  • There will only be 100 zombie ghosts in the collection and no others will be produced.